Review an inventory rollback before restoring missing player items
Applies to: CoreProtect; match the linked maintainer documentation to your installed platform and release.
Documentation checked .
Inventory recovery can duplicate items if the original transactions are not understood. Inspect the specific account and time window before approving a CoreProtect inventory rollback.
Follow the procedure
- Confirm the player identity and collect the exact loss time, item types and any container or trade involved. Ask the player to avoid further transfers while the incident is reviewed.
- Check that the installed release logged inventory transactions when the loss occurred. A current setting cannot recreate records that were never collected.
- Use a read-only query for the named account with a narrow time range and the documented inventory action parameter. Review both additions and removals to understand the full transaction chain.
- Look for corresponding container, pickup or trade activity that could leave the same items elsewhere. Returning a withdrawal without checking its destination can create an unintended duplicate.
- Rehearse the proposed recovery on an isolated copy containing matching world and database state. Use the installed release’s supported preview and inventory rollback behaviour where available.
- Have an authorized administrator approve the exact recovery scope and capture pre-change item counts. Keep normal backups and a targeted reversal plan available before touching production inventories.
Check the result
The review should explain which transactions caused the loss and whether a targeted inventory recovery can restore the intended state without duplicating items. A list of removals alone is insufficient. Record the account, filters and expected item totals before any authorized live action.
If the result is wrong
If the transaction chain remains ambiguous, stop the rollback proposal and preserve the evidence. Consider a documented manual restitution decision instead of guessing a broad rollback. Never combine unrelated players or long time ranges merely because the desired item appears somewhere in the output.
No comments to display
No comments to display