Restrict entry to a WorldGuard region’s approved members
Applies to: WorldGuard; match the linked maintainer documentation to your installed platform and release.
Documentation checked .
A members-only area needs an entry policy as well as build protection. Check the region group and movement routes so the rule does not accidentally lock out its own members.
Follow the procedure
- Inspect the target region, its members, owners and relevant parent. Confirm that the intended users actually resolve as members rather than relying on a similar permission-group name.
- Read the entry flag and region-group documentation for your release. Choose the documented group restriction that applies the denial to nonmembers, not to everyone.
- Apply the reviewed entry flag using the installed
/rg flagsyntax. Keep an administrator outside the area with a recovery path before testing access. - Use one ordinary member and one nonmember to walk across the boundary. Repeat from more than one side if the region has unusual geometry.
- Test the teleport routes players are meant to use, including a warp or home if applicable. Check interactions with other plugins rather than assuming a walking test covers every transport route.
- Remove any temporary test memberships and record the approved access list. Confirm ordinary movement outside the region remains unaffected.
Check the result
The member should enter through the approved routes while the nonmember is refused according to the documented policy. Verify an exit path as well. A protected build that still permits entry is a different policy and should not be mistaken for a malfunction.
If the result is wrong
If legitimate members are blocked, restore the previous entry flag and inspect domain membership and group selection. Do not grant bypass to all players or delete the region to release one account. Use the retained administrator recovery route while correcting the specific rule.
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