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Fix a WorldEdit schematic that pastes at the wrong offset

Applies to: WorldEdit; match the linked maintainer documentation to your installed platform and release.
Documentation checked .

An unexpected offset usually starts with the position where you copied the build. WorldEdit records an origin relative to your player position. Diagnose that reference point on a disposable plot before moving a valuable build or editing the source structure.

Work through the change

  1. Write down the intended anchor block and its coordinates. Photograph a distinctive corner so you can compare direction, height and distance after the test paste.
  2. Load the schematic into your clipboard without cutting the original build. Check the file name, dimensions and the world where you intend to paste it.
  3. On an empty test area, stand at a marked anchor and paste once. Compare the distance from your feet to the same distinctive corner of the pasted structure.
  4. If you control the source, copy it again while standing at a deliberate anchor. Save under a new schematic name and repeat the test at another marked location.

Check the result

The second paste should preserve the chosen relationship between the anchor and the build. Inspect its lowest blocks as well as the visible roof. Keep the original schematic until someone else can reproduce the placement from your written coordinates.

For repeated placements, put the anchor coordinates in the schematic’s staff notes and identify which corner was used. A screenshot showing only the front elevation cannot establish the original copy offset, particularly when the build extends below ground or has an asymmetric basement.

Recover or stop safely

Undo the last test paste in the same editing session if history is available. For an interrupted session, restore the test area from its checkpoint. Do not use repeated blind pastes to find an offset in a populated town.

For the broader setup, read Use WorldEdit selections, limits and undo safely. Check the installed plugin version before applying syntax from the official WorldEdit documentation.