Check how a wrapping border returns players across a world edge
Applies to: ChunkyBorder; match the linked maintainer documentation to your installed platform and release.
Documentation checked .
Wrapping changes the destination when a player crosses the boundary. That can place them near another build or in terrain that has not been prepared. Test the exact wrap mode on a disposable area before enabling it for a populated survival map.
Work through the change
- Record the existing border and whether wrapping is already enabled. Choose safe test points at several edges, including a diagonal approach if the border shape makes that meaningful.
- Read the installed
chunky border wrapsyntax and supported modes. Select the deliberate mode for the trial rather than assuming that radial, axis-based and default behaviour produce the same destination. - Cross each test edge with an expendable inventory and write down the arrival coordinates and facing. Check ground height, water, nearby claims and whether the destination terrain is already generated.
- Test the reverse journey and compare a normal walking crossing with any portal or teleport route players use. Keep a safe administrator return path available throughout the trial.
Check the result
Arrival should follow the selected wrapping policy and land players in a safe prepared area. A successful east-to-west walk does not validate northern or diagonal crossings. Document the tested mode so a later border adjustment is not mistaken for an unrelated teleport bug.
Try the mode at ground level with normal movement speed before testing vehicles or flight. A safe walking destination does not establish the behaviour of every travel method.
Recover or stop safely
Restore the recorded wrapping mode after testing. The documented wrap command without a type disables wrapping in current releases; verify help before using it on an older build. Keep the border restriction intact and return stranded testers through a safe teleport rather than shrinking the world.
Related guidance and maintainer reference
For the broader setup, read Match a ChunkyBorder boundary to a pre-generated Minecraft world. Check the installed plugin version before applying syntax from the official ChunkyBorder documentation.
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