Choose an ARK Survival Ascended map and CurseForge mods
CloudExaARK: helpSurvival guide.Ascended (ASA) and ARK: Survival Evolved (ASE) use different maps, mod systems and server builds. Instructions for Steam Workshop IDs or ASE's ActiveMods are not instructions for ASA. Check the game shown for your service before making changes.
Prepare a safe change
Select the correct map
ASA uses map identifiers such as TheIsland_WP and Ragnarok_WP. Use the identifier documented for the intended ASA map, including spelling and case. A display name in the server browser is not necessarily its startup identifier.
For a custom map, find the author's ASA CurseForge page and read both its required mod project ID and its map launch instructions. Do not guess the launch name from the downloadable file. Some maps depend on other content or need a particular game build.
Apply only the relevant setting available in Startup. If a map field is not exposed, ask support to make the change rather than replacing the whole command line. Preserve allocations, passwords and unrelated options. Starting another map does not convert your existing world; keep its save intact for a later return.
Add compatible mods
ASA's -mods= argument uses a comma-separated list of CurseForge project IDs. These are not Steam Workshop IDs. Where the service exposes a mod list, follow that field's instructions instead of adding a second competing argument.
Keep the rollback usable
Removing a content mod from an established world can remove creatures, structures or items associated with it. A previous mod list alone may not reverse that damage after a save. Stop before experimenting and preserve a matching save backup.
If a change fails, collect the first download or loading error and restore the previous configuration during maintenance. Restoring world data requires a deliberate rollback too. Do not delete the entire mod cache or world to clear a single download failure. For joining issues, continue with the ASA connection checks.