Investigate Towny protection at a town and wilderness boundary
A protection report near a border can refer to two different chunks. Establish where the action actually occurred before changing wilderness rules or claiming extra land around a player’s base.
Before you start
Towny combines town membership, plots, permissions and economy rules. Test with a mayor, resident and outsider where relevant; an administrator can bypass the restriction you intend to check. Record the town and world so similarly named places do not confuse results.
Work through the check
- Record the world and block coordinates of the affected action and inspect ownership on each side of the town boundary.
- Compare the town and plot rules with the world’s wilderness policy in the installed configuration, including any disabled-world settings.
- Use a normal outsider to attempt the same harmless action in a confirmed town block and a confirmed wilderness block, recording both results.
- Check other region or claim plugins at those coordinates, then change only the responsible documented rule on a test copy if the outcome differs from policy.
Confirm the result
Town and wilderness behavior should match their respective rules at the measured coordinates. A fix for one side must not silently remove protection from the neighboring area.
If the result differs
A visual border marker is not always the block where the interaction event is checked. Doors, containers and entities can span or move across boundaries, so test a simple single-block example first.
Recover safely
Restore the recorded world or plot setting if the trial broadens access. Preserve existing claims and structures; do not unclaim a border strip as a shortcut to diagnosing ownership.
Documentation and related help
Check the Towny maintainer documentation and Towny maintainer reference against your installed release before applying changes.