Check Nether coordinate scaling before moving a portal network
World scale controls the coordinate ratio between linked worlds. Changing it does not move old portals or terrain. Inspect the existing scales and link arrows before rebuilding a transport network that appears to exit too far from its intended location.
Work through the change
- Record both managed worlds, their scale properties and the source portal coordinates. Confirm the destination link points to the world you actually intend to use.
- Calculate the documented source-scale to destination-scale ratio for a test coordinate. For an ordinary overworld and Nether pair, compare that expectation with the installed world properties rather than assuming their defaults.
- Use a staging copy or isolated portal area to trial one corrected scale if needed. Keep the original values and do not change both worlds at once while diagnosing the result.
- Travel each direction and record the requested and actual destination coordinates. Inspect nearby existing counterpart portals, since the search may choose a frame near the calculated position.
Check the result
The coordinate relationship should follow the chosen scale ratio within the portal search behaviour of the installed server. Test a second, more distant portal before accepting the correction. A short-distance test close to the origin can hide a large proportional error.
Check both positive and negative coordinates near the trial portals. Rounding and portal search can make the final landing differ from a simple mental calculation. Keep the documented scaling ratio separate from the game’s later search for an existing valid destination portal.
Recover or stop safely
Restore the old scale if the trial disrupts established travel and retain the original frames. Recheck both directions after recovery. Do not delete destination chunks or move player bases to compensate for an unverified ratio; fix the world property and document the network policy first.
Related guidance and maintainer reference
For the broader setup, read Link Nether and End worlds with Multiverse-NetherPortals. Check the installed plugin version before applying syntax from the official Multiverse-NetherPortals documentation.